The Future of Haptics on the Surface – and on the future classroom IWB

Rumor: Apple to add tactile feedback to iPhone [story here] – And as I have blogged about over the past 6-7 months … haptics will eventually end up on the classroom IWB as well. Past posts on haptics: * Haptics on the direct manipulation & natural input surface (Nov. 9th 2007) * Interactive Surfaces are to 3D spaces what a mouse is to the GUI (Dec. 7th 2007) * The future of interactive surfaces in the classroom (Dec. 29th 2007) * Defining Rich-Immersive Learning Environments & Immersive Education (Feb. 27th 2008)

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Future of Edusim and the Ensuing Tipping Points

An important component to Edusim is the idea of community involvement (http://edusim.ning.com). The idea that the users are also contributors to the effort: in de-bugging, setting future direction, creating lesson/worlds and sharing them with others. Though the application has been downloaded almost 15,000 time in 7 months for us at Greenbush to take the next big leap (Premium Lessons & more robust environment) we await a tipping point of sorts – one that will allow us to invest in the high quality worlds that would allow Edusim to truely takeoff in the classroom. Below are a few of the tipping points I can envision that would allow us that type of investment. * A large community effort to contribute lesson/worlds and enfuse Edusim into their daily IWB use (and present their results at conferences and workshops). * A large K-12…

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The Edusim Concept Roundup.

I want to do a quick roundup post bringing in all Edusim public domain concepts into one cohernt place: * Original wish list for the community(Changing the classroom IWB – Oct. 20 2007) * Edusim High Order Bits (Broad strokes of the concept – Nov. 30th 2007) * Edusim Variations (Same concept – different engine – Feb 9th 2007)

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The Labs Blog in a Tag Cloud Nutshell

A tagcloud of the Greenbush Labs Blog (most blogged words are larger) 3d access blog channel classroom collaborative collective community computer consumers crowdsourcing designed devices download education edusim employee engage environments fcc filed forum free google greenbush idea immersive innovation interactive internet island labs latest learning measuring media microsoft mobile open opensource organizations original pc power prim quick report rich secondlife service sneak software space spectrum students support surface synthesis technology tv type umpc users video virtual vision web windows work world created at TagCrowd.com

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Measuring Innovation – counting the apples in a seed

As most growing organizations today will tell you – innovation is a fundamental part of an organizations growth and expansion. This post will explore the metrics for measuring innovation as outlined in the newly (Jan 2008) released report by the US Commerce department “Measuring Innovation in the 21st Century”. Excerpt from the report: [View the entire US Commerce Report on Measuring Innovation]

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Immersive Education – Via InternetEvolution.com

clipped from www.internetevolution.com Immersive Education: Introducing Game-Based Learning Is that a revolution I hear? Some educators say Immersive Education — virtual worlds and game-based learning technology — can reform the way students are taught. Others call it a natural and necessary evolution. Still others call it heresy that has no place in education whatsoever. Only time will tell for sure, but at least one thing is certain: The initiative is stirring up the status quo and has academia talking about the future of online learning. Immersive Education combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Webcams, and rich digital media with collaborative online course environments and classrooms. Unlike traditional computer-based learning systems, the virtual learning environment is designed to immerse and engage students in the same way that today’s best video games grab and keep…

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