Perhaps this is the year this jumps the shark !
… All Minecraft
In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings. Instructors also have used VR technology to engage students in topics related to literature, history and economics by offering a deeply immersive sense of place and time, whether historic or evolving.
I cant wait to see the new features !
* Native export for 3D printing ?
* Plug & Play HoloLense ?
* Simple (kid friendly) mod support ?
…. The future will tell !
I managed not to fall prey to the Google Glass Hype … though the functionality seemed interesting the design was just plain horrific and almost painful to look at … but Zeiss give me hope that design is coming into play with the smart glass technology.
There’s plenty to say about wearing Zeiss’s smart glasses, but the most important point—at this stage, maybe the onlypoint—to make is that they feel like glasses. Not clunky glasses, not heavy glasses, not glasses with Coke-bottle lenses or a dorky attachment that telegraphs just how many years in the future you live. They feel like the glasses you wear every day.
Perhaps THIS is the year VR takes off ?
Google is doubling down on virtual reality, with its VP for product management, Clay Bavor, dropping his responsibilities for other apps like Gmail and Drive to focus solely on Cardboard and VR.
Bavor has been with Google for over 10 years, so trusting this budding unit with him is a massive signal that Google is in it to win on as far as VR goes. Its success with Cardboard, bringing the likes of the NYT into the new medium, is paying off.
The GreenbushLabs Project is a Decade Old this Month !
Research and prototyping everything from 3D virtual environments, user interfaces for kid friendly design tools (see Edusim), coding tools for kids, 3D printing, and Duct Tape Robotics !
Check out BeetleBlocks here !
As the cost to install and support enabling technologies continues to fall, VR-based instruction could soon become the norm in higher education.
Catch the rest of the piece here !